Display Name = "Yamatai Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 372, 165, 2, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "玉藻"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["↑: Shrine Hill"])
    ShowText(["←: Assembly Hall"])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    Wait([60])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Strange..."])
      ShowText(["I can't see a single person around."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Strange..."])
      ShowText(["I can't see a single person around."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Strange..."])
      ShowText(["I can't see a single person around."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Moreover, the eerie youki spreading throughout the village!"])
    ShowText(["What is this—"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["The air of conflict……"])
      ShowText(["And the opponent is an extraordinary monster."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 7, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["A creepy atmosphere…… Hey, shouldn't we go home already?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A strange youki that makes my whole body feel frozen."])
    ShowText(["There's no doubt about it, some outrageous guy has infiltrated the village――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……Let's go. It seems it's our turn to act."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Really…… every place is in a critical situation."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Really…… every place is in a critical situation."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 4, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Really…… every place is in a critical situation."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Wherever you go, it's nothing but anomalies."])
    ShowText(["Are you particularly favored or hated by the Goddess of Chaos……"])
    ConditionalBranch([4, 35, 0])
      ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
      ShowText(["\\n<Lucifina>"])
      ShowText(["A world where one doesn't get bored…… how wonderful."])
      ConditionalBranch([0, 1026, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["A world where you don't get bored is hell for everyone."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1027, 0])
        ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["A world where you don't get bored is hell for everyone."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1028, 0])
        ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["A world where you don't get bored is hell for everyone."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We can't just leave this situation unattended."])
    ShowText(["We headed towards the center of the strange youki――"])
    FadeoutScreen([])
    Wait([60])
    ChangeMapDisplay([1])
    TransferPlayer([0, 572, 27, 45, 6, 2])
    FadeinScreen([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ScrollMap([6, 6, 5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Strong warriors of Yamatai lined up as if to block the bridge."])
    ShowText(["Approaching there is the master of the strange and abnormal youki――"])
    PlayBGM(["RPG::BGM(@name=\"boss_hametu1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■■■■■……"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is that monster……"])
      ShowText(["It's an extraordinary youki!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is that monster……"])
      ShowText(["It's an extraordinary youki!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What is that monster……"])
      ShowText(["It's an extraordinary youki!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["An unbelievable amount of energy……"])
      ShowText(["It completely surpasses even the Six Ancestors and the Seven Archangels……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 810, 0])
      ShowTextAttributes(["gilgoon_fc1", 0, 0, 2])
      ShowText(["\\n<Gilgorn>"])
      ShowText(["I can tell……"])
      ShowText(["This is a monster artificially created."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's undoubtedly one of the sixteen catastrophic phenomena."])
    ShowText(["Another child of destruction is about to threaten the world――"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["That is…… could it be, Magatsu-Omikami!?"])
    ShowText(["Why is it operational!?"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Heh…… Lady Ilias, you seem to know what that is."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The monster that Ilias called Magatsu-Omikami."])
    ShowText(["To stop its approach, the strong of Yamatai spring into action."])
    ShowPicture([6, "80_tamamo_st03", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_tamamo_st64b", 0, 0, 200, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It's here! Everyone, are you ready!?"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If we don't stop it here, the village will be doomed."])
    ShowText(["Everyone, let's go with the determination to die!"])
    ShowPicture([6, "80_tamamo_st05", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tamamo_fc1", 4, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...I ask myself, in this eternal moment."])
    ShowText(["The yoke of the vengeful type that binds my true self, know it as the twilight of the moon."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ControlSwitches([31, 31, 0])
    ShowPicture([6, "80_tamamo_st51", 0, 0, -200, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["--My true self, be present."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo breaks the seal and reveals her true form."])
    ShowText(["Two Tamamos stand side by side, but they still do not move――"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["We will execute the plan!"])
    ShowText(["Nanabi! Yao! Stop its feet!!"])
    ShowPicture([5, "80_nanabi_st03", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_hatibi_st01", 0, 0, 220, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
    ShowText(["\\n<Nanabi>"])
    ShowText(["Leave it to me!"])
    ShowText(["The poem of destruction sung to the moon―― Yin-Yang, Tsukiyomi!"])
    ShowTextAttributes(["hatibi_fc1", 0, 0, 2])
    ShowText(["\\n<Yao>"])
    ShowText(["In the field of the dark moon, bind its feet with heavy shadows―― Binding talisman, Tsukibari!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowAnimation([121, 609, true])
    ShowAnimation([121, 35, true])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■■……!"])
    SetMoveRoute([121, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even with the techniques of Nanabi and Yao, Magatsu-Omikami's movements were only slightly dulled."])
    ShowText(["The monster locks onto the two sorcerers and charges straight at them――"])
    PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
    ControlSwitches([32, 32, 0])
    SetMoveRoute([64, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 2])"])
    SetMoveRoute([63, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, -2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, -2])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Two shadows leaped onto the back of such a monster."])
    ShowPicture([5, "80_kurodanuki_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_inugami_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Receive it, my blade that pierces the earth!"])
    ShowText(["Inugami, you do it too!"])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["Y-Yes~~!!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowAnimation([121, 87, false])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The two blades that came from the blind spot pierce the body of Magatsu-Omikami."])
    ShowText(["However, despite penetrating the chest, the damage is almost non-existent――"])
    SetMoveRoute([121, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■■……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Magatsu-Omikami turned to face the black tanuki."])
    ShowText(["The scythe in its hand glimmers as it sways――"])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Ugh, I can't dodge it!"])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["This is going to kill me~~!!"])
    ShowAnimation([64, 279, false])
    Wait([30])
    ControlSwitches([33, 33, 0])
    SetMoveRoute([62, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-4, 1])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_break\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-4, 1])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_break\\\", @pitch=100, @volume=100)\"])"])
    ShowPicture([5, "80_elfhime_st03", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Asuka no Mikoto>"])
    ShowText(["...Hah!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The elf princess jumps in and deflects the scythe's slash――"])
    ShowText(["She somehow managed to withstand such a powerful strike."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But――"])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Magatsu-Omikami raised multiple weapons it held in its many arms."])
    ShowText(["This is bad, an incredible technique is coming――"])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Asuka no Mikoto>"])
    ShowText(["......!!"])
    ErasePicture([5])
    ShowAnimation([62, 449, false])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A tremendous storm of slashes assaults the elf princess and the others――"])
    ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
    ShowText(["\\n<Asuka no Mikoto>"])
    ShowText(["Ooooooooh!!"])
    PlaySE(["RPG::SE(@name=\"mon_break\", @pitch=100, @volume=100)"])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_break\", @pitch=100, @volume=100)"])
    Wait([15])
    PlaySE(["RPG::SE(@name=\"mon_break\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The elf princess swings her sword like a gust of wind, countering the rain of blades."])
    ShowText(["Even so, she couldn't completely withstand that overwhelming power――"])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Gwaaaah!!"])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["Aaaaaah!!"])
    ControlSwitches([33, 33, 1])
    PlaySE(["RPG::SE(@name=\"mon_slash6\", @pitch=100, @volume=100)"])
    SetMoveRoute([64, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, -1])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, -1])"])
    SetMoveRoute([63, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[3, 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[3, 3])"])
    SetMoveRoute([62, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, 3])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Water1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 3])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Water1\\\", @pitch=100, @volume=80)\"])"])
    ControlSwitches([32, 32, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The three are blown away and slammed into the river."])
    ShowText(["Thanks to the elf princess, the power was significantly reduced, and it seems they avoided a fatal injury――"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The vanguard unit is already on the verge of destruction...!"])
    ShowText(["It's earlier than planned, but should we move as well?"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["No, not yet... A half-hearted attack would be pointless."])
    ShowText(["We will aim for a sure victory!"])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■■■■■――"])
    SetMoveRoute([121, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Magatsu-Omikami, having brushed aside the elf princess and the others,"])
    ShowText(["Crossing the bridge, approaching Tamamo and the others――"])
    Wait([30])
    ShowAnimation([66, 542, false])
    Wait([60])
    ControlSwitches([34, 34, 0])
    ShowAnimation([65, 542, false])
    Wait([60])
    ControlSwitches([35, 35, 0])
    Wait([60])
    ShowPicture([6, "80_izanami_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_tukumokomati_st03", 0, 0, 150, 0, 100, 100, 255, 0])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["It is time for us, the earth mother Goddess, to move...!"])
    ShowText(["Daughter, we will launch a simultaneous attack...!"])
    ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Yes, Mother――"])
    ErasePicture([6])
    ShowPicture([5, "80_yamatanooroti_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["yamatanooroti_fc3", 3, 0, 2])
    ShowText(["\\n<Yamata no Orochi>"])
    ShowText(["Do not forget yourself! Ohhhh!!"])
    ErasePicture([5])
    ShowAnimation([121, 398, false])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The simultaneous attack launched by Izanami, Himiko, and Yamata no Orochi――"])
    ShowText(["Magatsu-Omikami swings the weapons in its multiple arms to counter it."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The offense and defense are evenly matched―― in other words, the enemy is fully occupied with Izanami and the others."])
    ShowText(["Tamamo would not miss this opportunity――"])
    ShowPicture([6, "80_tamamo_st51", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_tamamo_st64b", 0, 0, 200, 0, 100, 100, 255, 0])
    MovePicture([6, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Now is the chance! Tamamo, synchronize your breath!"])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Do not hit Izanami and the others!"])
    ShowText(["Focus only on the enemy!"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Tsukumo's guiding fire, the path to the underworld――"])
    ShowText(["Lure them into the darkness, Tsukumo's funeral flames!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowAnimation([121, 641, true])
    ShowTextAttributes(["tamamo_fc2", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Shatter, O Earth... Yin-Yang • Keiseijin Hou!"])
    ShowAnimation([121, 610, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Flames that return everything to ashes, and the energy of stars that shatters the earth."])
    ShowText(["That power burned and crushed Magatsu-Omikami――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Magatsu-Omikami is hit by the simultaneous attack of Tamamo and Little Tamamo."])
    ShowText(["Surely, this will decide the outcome――"])
    ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■……"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Impossible――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, even so, we could not stop Magatsu-Omikami."])
    ShowText(["While suffering immense damage, it turned its head towards Tamamo and the others――"])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowPicture([6, "ct_magatuomikami2", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■■■■――!!"])
    PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
    ShowPicture([7, "ct_magatuomikami1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Breath―― no, is that Taoism Skill!?"])
    ShowText(["By what principle, Magatsu-Omikami expelled a beam of light."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["This is bad―― Defense Formation・Four Flower Dark Shield!"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The magical protective wall deployed by Tamamo intercepts Magatsu-Omikami's beam."])
    ShowText(["However, the flash of light pierced through the protective wall――"])
    ShowTextAttributes(["izanami_fc1", 2, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["Ugh...!"])
    ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["Oooooo!!"])
    ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["What incredible power――!!"])
    PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, false])
    MovePicture([7, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ErasePicture([7])
    ControlSwitches([31, 31, 1])
    SetMoveRoute([66, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, -3])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, -3])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    SetMoveRoute([54, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    SetMoveRoute([59, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 0])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    SetMoveRoute([61, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    SetMoveRoute([58, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 2])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 2])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    SetMoveRoute([65, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 1])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 1])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Despite using defensive techniques, this power is overwhelming."])
    ShowText(["Both Tamamo and Izanami were swept away together――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What on earth is that monster..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo and Izanami are barely alive, but――"])
    ShowText(["It's clear we can't continue fighting any longer."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Why did you complete Magatsu-Omikami..."])
    ShowText(["It was obvious this would happen......"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That monster, we have no choice but to stop it!"])
      ShowText(["If we leave it be, Yamatai will be annihilated!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That monster, we have no choice but to stop it!"])
      ShowText(["If we leave it be, Yamatai will be annihilated!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["That monster, we have no choice but to stop it!"])
      ShowText(["If we leave it be, Yamatai will be annihilated!!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah... let's go, everyone!"])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 0, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["My sword, I found it to protect!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>"])
      ShowText(["I will protect Yamatai..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["I will protect Yamatai..."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    GatherFollowers([])
    ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We stood in front of the monster that tried to advance further."])
    ShowText(["The enemy has also accumulated damage until now and is not at full strength."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We must defeat Magatsu-Omikami here――"])
    ShowText(["Not just Yamatai, but the entire world will face destruction."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["An unfathomable monster, but......"])
    ShowText(["We cannot allow it to advance any further!"])
    ConditionalBranch([4, 383, 0])
      ShowTextAttributes(["eden_fc1", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["For Lady Ilias, and for the people......"])
      ShowText(["This Eden will take you on!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 384, 0])
      ShowTextAttributes(["eden_fc1", 3, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["For Lady Ilias, and for the people......"])
      ShowText(["This Eden will take you on!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 388, 0])
      ShowTextAttributes(["eden_fc5", 1, 0, 2])
      ShowText(["\\n<Eden Trinity>"])
      ShowText(["For Lady Ilias, and for the people......"])
      ShowText(["This Eden will take you on!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 33, 0])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["Disappear......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 779, 0])
      ShowTextAttributes(["gigantweapon_fc1", 0, 0, 2])
      ShowText(["\\n<Giganto>"])
      ShowText(["Enemy, magical furnace reaction detected..."])
      ShowText(["Analysis complete, unknown weapon type...!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 780, 0])
      ShowTextAttributes(["nephilim_fc1", 0, 0, 2])
      ShowText(["\\n<Nephilim>"])
      ShowText(["This power..."])
      ShowText(["You can't be part of the same weapon project as me..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 814, 0])
      ShowTextAttributes(["daimeikai_fc1", 0, 0, 2])
      ShowText(["\\n<Daimyokai>"])
      ShowText(["This one's body is overflowing with secret tools and divine artifacts!"])
      ShowText(["I'll take them all!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_hametu2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2000, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_magatuomikami_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["magatuomikami_fc1", 0, 0, 2])
    ShowText(["\\n<Magatsu-Omikami>"])
    ShowText(["■■■■■――!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The legs of Magatsu-Omikami stopped and writhed violently."])
    ShowText(["A voice was released, though indecipherable, filled with agony――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Did we do it...?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No, we can't defeat it like that..."])
    ShowText(["However, it seems we've inflicted some damage."])
    ErasePicture([5])
    FadeoutBGM([3])
    SetMoveRoute([121, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([121, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Magatsu-Omikami, which had been advancing until now, finally turned its back."])
    ShowText(["Slowly, it began to leave the scene."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We could only watch its back."])
    ShowText(["If we challenge it now, we would surely lose――"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief, it's gone."])
      ShowText(["Somehow, we succeeded in repelling it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief, it's gone."])
      ShowText(["Somehow, we succeeded in repelling it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Good grief, it's gone."])
      ShowText(["Somehow, we succeeded in repelling it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 33, 0])
      ShowTextAttributes(["micaela_fc3", 0, 0, 2])
      ShowText(["\\n<Micaela>"])
      ShowText(["Even though it was considerably weakened, we couldn't finish it off..."])
      ShowText(["It's an enemy on the same level as Angolmois."])
      Empty([])

    BranchEnd([])
    SetMoveRoute([54, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Ugh..."])
    ShowText(["In the end, I had to rely on you all..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo, while staggering, managed to rise."])
    ShowText(["The damage was severe, and it seemed she could barely stand."])
    ConditionalBranch([4, 683, 0])
      ShowTextAttributes(["sazya_fc1", 0, 0, 2])
      ShowText(["\\n<Saja>"])
      ShowText(["You've really been beaten up badly, haven't you..."])
      ShowText(["Have you gotten soft living in the countryside?"])
      ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Right now, I don't have the luxury to get involved with you."])
      ShowText(["I'll deal with it later..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It's good that we pushed it back, but the problem is where it's heading."])
    ShowText(["That direction is likely toward the Kitsune village――"])
    SetMoveRoute([61, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It seems it has changed its target."])
    ShowText(["At that speed, it can cross the sea and arrive by tomorrow."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Tamamo, what on earth happened..."])
      ShowText(["What exactly is that thing?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Tamamo, what on earth happened..."])
      ShowText(["What exactly is that thing?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Tamamo, what on earth happened..."])
      ShowText(["What exactly is that thing?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["It was an unbelievable monster..."])
      ShowText(["Even for me, the feeling of fear outweighed the excitement."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We couldn't defeat it even after taking the attacks from two of the Six Ancestors, even with all our effort――"])
    ShowText(["What kind of monster could that be?"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["While I rest my body, shall we have a little talk――"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    TransferPlayer([0, 201, 60, 56, 4, 2])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    FadeinScreen([])
    Wait([30])
    ShowPicture([5, "80_tamamo_st64b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Unfortunately, I don't know the true identity of that monster..."])
    ShowText(["However, it was first confirmed a week ago."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It was heading straight toward Yamatai from the southwest."])
    ShowText(["Naturally, we also went out to intercept it, but we could only divert its course."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["And today, we finally allowed it to invade Yamatai."])
    ShowText(["We evacuated the villagers and challenged it with all our might, but――"])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["The result is as you all can see."])
    ShowText(["That's the course of events."])
    ErasePicture([5])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I understand that the opponent is incredibly strong."])
    ShowText(["But what on earth could it be――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I felt no biological intent from Magatsu-Omikami."])
    ShowText(["It moves mechanically toward populated areas, as if to attack――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And if there are any obstacles, it behaves as if automatically retaliating."])
    ShowText(["Somehow, I can't sense any unique will from Magatsu-Omikami――"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ilias, you..."])
      ShowText(["You know something about its true identity, don't you?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ilias, you..."])
      ShowText(["You know something about its true identity, don't you?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Ilias, you..."])
      ShowText(["You know something about its true identity, don't you?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I-I don't know."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["If you don't tell the truth, I'll pull out all your feathers..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...That is the ultimate version of the weapon I designed."])
    ShowText(["However, the development was abandoned partway, and it was never completed."])
    ConditionalBranch([4, 512, 0])
      ShowTextAttributes(["uriera_fc1", 2, 0, 2])
      ShowText(["\\n<Uriela>"])
      ShowText(["So... it's a bio-weapon like me, huh?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 780, 0])
      ShowTextAttributes(["nephilim_fc1", 0, 0, 2])
      ShowText(["\\n<Nephilim>"])
      ShowText(["As expected..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The weapon—it's certainly a weapon created by the Goddess."])
    ShowText(["During the Great Monster Wars, both the Goddess and the Dark Goddess advanced its development, and both went out of control."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I thought there were only two types: the Giganto Weapon and the Nephilim Weapon—but..."])
    ShowText(["There were other types that existed."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Nephilim Weapon was further enhanced—"])
    ShowText(["With the installation of the Chaos Furnace, it can operate infinitely—"])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Ouch!"])
    ShowText(["Lucifina, why are you pulling out my feathers?!"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["It's not completed?"])
    ShowText(["Then what is that...?"])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It was left as a paper plan, and I haven't even touched it!"])
    ShowText(["I lost the will to create it because it was determined to be too dangerous!"])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Ouch! Please don't pull out my feathers!"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["It seems you are not lying..."])
    ShowText(["Then, does that mean the Ilias from another world completed it?"])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's the work of some idiotic Goddess from a parallel world!"])
    ShowText(["Did she not think of the consequences of creating something like that?!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even Goddess Ilias deemed it dangerous and abandoned the plan—"])
    ShowText(["Yet a parallel world exists where it was completed."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If that weapon is part of the sixteen apocalyptic events..."])
      ShowText(["Then the world it was created in was destroyed by it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If that weapon is part of the sixteen apocalyptic events..."])
      ShowText(["Then the world it was created in was destroyed by it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If that weapon is part of the sixteen apocalyptic events..."])
      ShowText(["Then the world it was created in was destroyed by it."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Yes, that is undoubtedly the case..."])
    ShowText(["Ouch, are you still going to pull out my feathers?!"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["It's not all your fault..."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's not me! I'm not at fault... it hurts!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 4, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Hieee..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 683, 0])
      ShowTextAttributes(["sazya_fc1", 2, 0, 2])
      ShowText(["\\n<Saja>"])
      ShowText(["Lucifina is..."])
      ShowText(["Is she going to pluck the lord's wings like that...?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Marcellus, aren't you going to stop this...?"])
      ShowText(["She's your wife, after all..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Marcellus, aren't you going to stop this...?"])
      ShowText(["She's your wife, after all..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Marcellus, aren't you going to stop this...?"])
      ShowText(["She's your wife, after all..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Marcellus is turning a blind eye..."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Help me, Luka! She's going to pull out all my wings!"])
    ShowText(["She's your mother, Luka! Luka...!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I turned a blind eye..."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["(Kuwabara, Kuwabara...)"])
    ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["(Kuwabara, Kuwabara...)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["For a moment, the place fell silent――"])
    ShowText(["Only the sound of Ilias' wings being pulled out echoed."])
    ShowPicture([6, "80_tamamo_st03", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_tamamo_st64b", 0, 0, 200, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["...Now, let's talk about what comes next."])
    ShowText(["We managed to repel it, but it changed course towards the Kitsune village."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["It will arrive tomorrow, and by then, it will have fully recovered."])
    ShowText(["I want to wait for it at the village and defeat it, but――"])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["You all have realized its strength as well."])
    ShowText(["It will likely be impossible to defeat it properly..."])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["Its regeneration ability was also extraordinary."])
      ShowText(["Just as Tamamo said, it's a bit impossible to kill that thing."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If we can't defeat it, we have no choice but to seal it."])
      ShowText(["Tamamo, do you have any Sealed techniques that might work on it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If we can't defeat it, we have no choice but to seal it."])
      ShowText(["Tamamo, do you have any Sealed techniques that might work on it?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["If we can't defeat it, we have no choice but to seal it."])
      ShowText(["Tamamo, do you have any Sealed techniques that might work on it?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Ilias..."])
    ShowText(["The holy magic fusion furnace it possesses uses the Taoism Skill formula, right?"])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Yes..."])
    ShowText(["Since it can be miniaturized more than physical types, I adopted the magical type."])
    ShowTextAttributes(["iriasu_fc4", 4, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Among them, the Taoism Skill originating from Yamatai is a fusion of light and darkness."])
    ShowText(["It is suitable――that is why we are using the Taoism Skill formula."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["If the enemy is operating with the Taoism Skill formula originating from Yamatai――"])
    ShowText(["The most effective method would be the Six Paths Sealed technique."])
    ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["However, sealing it will require an immense amount of magical power."])
    ShowText(["The time to weave that power cannot be just one or two minutes."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Well, my own magical power alone is not nearly enough."])
    ShowText(["Izanami and Himiko, can you lend me your power?"])
    ShowTextAttributes(["izanami_fc1", 0, 0, 2])
    ShowText(["\\n<Izanami>"])
    ShowText(["If it's to protect our homeland, Yamatai, I shall lend my strength."])
    ShowTextAttributes(["tukumokomati_fc1", 2, 0, 2])
    ShowText(["\\n<Himiko>"])
    ShowText(["If it were another land, I might not care... but this land shall not be invaded."])
    ShowText(["I shall offer all of my magical power."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Then I will activate the Sealed technique together with Izanami and Himiko."])
    ShowText(["But, we must spend at least ten minutes on that incantation."])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["During that time, the delay will be――"])
    ShowText(["Brave Luka, can we rely on you to handle it?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We have no choice but to do it..."])
    ShowText(["Understood, leave it to us."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It will be difficult to hold off such an opponent for ten minutes."])
    ShowText(["But if we don't, the world will be destroyed――"])
    ShowPicture([6, "80_tamamo_st01", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["I will join you, Luka."])
    ShowText(["We will hold off Magatsu-Omikami together."])
    ShowTextAttributes(["tamamo_fc1", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Nanako and Yao, assist us as well."])
    ShowText(["We will delay until the Sealed technique is activated with Luka."])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["I will go with you too!"])
    ShowText(["You too, Inugami!"])
    ShowTextAttributes(["inugami_fc1", 2, 0, 2])
    ShowText(["\\n<Inugami Gyobu>"])
    ShowText(["I cannot, my stomach hurts――"])
    ShowText(["...Not allowed?"])
    ShowTextAttributes(["yamatanooroti_fc3", 3, 0, 2])
    ShowText(["\\n<Yamata no Orochi>"])
    ShowText(["I will also go..."])
    ShowText(["I will not let it have its way any longer!"])
    Script(["add_actor_ex(21)"])
    ScriptMore(["add_actor_ex(106)"])
    ScriptMore(["add_actor_ex(420)"])
    ScriptMore(["add_actor_ex(412)"])
    ScriptMore(["add_actor_ex(413)"])
    ScriptMore(["add_actor_ex(230)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["level_adjust(21,140)"])
      ScriptMore(["set_class_level(21, 244, 20, false, false)"])
      ScriptMore(["set_class_level(21, 253, 20, false, false)"])
      ScriptMore(["set_class_level(21, 7018, 15, false, false)"])
      ScriptMore(["set_class_level(21, 7019, 15, false, false)"])
      ScriptMore(["set_class_level(21, 7020, 15, false, false)"])
      ScriptMore(["set_class_level(21, 7021, 15, false, false)"])
      ScriptMore(["set_class_level(21, 7022, 15, false, false)"])
      ScriptMore(["set_class_level(21, 7023, 15, false, false)"])
      ScriptMore(["set_class_level(21, 7030, 15, false, false)"])
      ScriptMore(["set_class_level(21, 7036, 15, false, false)"])
      ScriptMore(["set_class_level(21, 7037, 15, false, false)"])
      Script(["set_class_level(21, 7423, 3, false, true)"])
      Script(["level_adjust(106,83)"])
      ScriptMore(["set_class_level(106, 43, 10, false, false)"])
      ScriptMore(["set_class_level(106, 66, 10, false, false)"])
      ScriptMore(["set_class_level(106, 67, 10, false, false)"])
      ScriptMore(["set_class_level(106, 235, 10, false, false)"])
      ScriptMore(["set_class_level(106, 236, 10, false, false)"])
      ScriptMore(["set_class_level(106, 247, 10, false, false)"])
      ScriptMore(["set_class_level(106, 248, 10, false, false)"])
      ScriptMore(["set_class_level(106, 249, 10, false, false)"])
      ScriptMore(["set_class_level(106, 252, 10, false, false)"])
      ScriptMore(["set_class_level(106, 253, 8, false, false)"])
      ScriptMore(["set_class_level(106, 7030, 15, false, false)"])
      Script(["level_adjust(420,85)"])
      ScriptMore(["set_class_level(420, 7021, 15, false, false)"])
      ScriptMore(["set_class_level(420, 7036, 15, false, false)"])
      ScriptMore(["set_class_level(420, 252, 10, false, false)"])
      ScriptMore(["set_class_level(420, 253, 14, false, false)"])
      Script(["level_adjust(412,80)"])
      ScriptMore(["set_class_level(412, 4, 10, false, false)"])
      ScriptMore(["set_class_level(412, 7, 10, false, false)"])
      ScriptMore(["set_class_level(412, 8, 10, false, false)"])
      ScriptMore(["set_class_level(412, 7012, 8, false, false)"])
      ScriptMore(["set_class_level(412, 7021, 5, false, false)"])
      ScriptMore(["set_class_level(412, 253, 7, false, false)"])
      ScriptMore(["level_adjust(413,123)"])
      ScriptMore(["set_class_level(413, 7021, 15, false, false)"])
      ScriptMore(["set_class_level(413, 7030, 15, false, false)"])
      ScriptMore(["set_class_level(413, 7054, 15, false, false)"])
      ScriptMore(["set_class_level(413, 253, 20, false, false)"])
      Script(["level_adjust(230,88)"])
      ScriptMore(["set_class_level(230, 60, 10, false, false)"])
      ScriptMore(["set_class_level(230, 61, 10, false, false)"])
      ScriptMore(["set_class_level(230, 256, 10, false, false)"])
      ScriptMore(["set_class_level(230, 261, 10, false, false)"])
      ScriptMore(["set_class_level(230, 262, 10, false, false)"])
      ScriptMore(["set_class_level(230, 264, 20, false, false)"])
      ScriptMore(["set_class_level(230, 288, 10, false, false)"])
      Script(["set_class_level(230, 7000, 10, false, false)"])
      ScriptMore(["set_class_level(230, 7025, 15, false, false)"])
      ScriptMore(["set_class_level(230, 7056, 15, false, false)"])
      ScriptMore(["set_class_level(230, 7408, 10, false, false)"])
      ScriptMore(["set_class_level(230, 7409, 10, false, false)"])
      ScriptMore(["set_class_level(230, 7410, 10, false, false)"])
      Empty([])

    BranchEnd([])
    ChangeSkills([0, 21, 0, 9327])
    ChangeSkills([0, 21, 0, 9315])
    RecoverAll([0, 0])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tamamo and the others have joined the party!"])
    Wait([60])
    ShowTextAttributes(["tamamo_fc3", 3, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Then, let us head to the Kitsune village."])
    ShowText(["Let's get ahead to that place and intercept Magatsu-Omikami!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Yeah, let's go!"])
    ConditionalBranch([4, 23, 0])
      ShowTextAttributes(["erbetie_fc1", 0, 0, 2])
      ShowText(["\\n<Erubetie>"])
      ShowText(["The Kitsune village... we have to protect it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 24, 0])
      ShowTextAttributes(["erbetie_fc2", 0, 0, 2])
      ShowText(["\\n<Erubetie Kanade>"])
      ShowText(["The Kitsune village... we have to protect it."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 514, 0])
      ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
      ShowText(["\\n<Sandalphone>"])
      ShowText(["I want to help the fox..."])
      ShowText(["Because it's cute..."])
      ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
      ShowText(["\\n<Metatronne>"])
      ShowText(["Sandalphone-chan is motivated!"])
      ShowText(["I'll help too!"])
      JumpToLabel(["双子姉妹後"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 515, 0])
      ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
      ShowText(["\\n<Sandalphone>"])
      ShowText(["I want to help the fox..."])
      ShowText(["Because it's cute..."])
      ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
      ShowText(["\\n<Metatronne>"])
      ShowText(["Sandalphone-chan is motivated!"])
      ShowText(["I'll help too!"])
      Empty([])

    BranchEnd([])
    Label(["双子姉妹後"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's such a formidable opponent, we must be fully prepared for battle."])
    ShowText(["As soon as we're ready, let's hurry to the Kitsune village—"])
    FadeoutScreen([])
    ErasePicture([5])
    ErasePicture([6])
    ControlVariables([1307, 1307, 0, 0, 2])
    TransferPlayer([0, 777, 31, 18, 2, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 58
Name = "七尾"

  Page 0
    Empty([])

CommonEvent 59
Name = "八尾"

  Page 0
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Assembly Hall"])
    Empty([])

CommonEvent 61
Name = "たまも"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 62
Name = "エルフ姫"

  Page 0
    Empty([])

CommonEvent 63
Name = "隠神刑部"

  Page 0
    Empty([])

CommonEvent 64
Name = "黒狸"

  Page 0
    Empty([])

CommonEvent 65
Name = "イザナミ"

  Page 0
    Empty([])

CommonEvent 66
Name = "ヒミコ"

  Page 0
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([210, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([212, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 121
Name = "マガツオオミカミ"

  Page 0
    Empty([])
